How to Review Raid Positioning Between Pulls — Fight Replay With Live Drawing
Your raid wiped and you know it was positioning. Fight Replay screencasting lets a raid leader scrub to the exact moment, show every player on the real dungeon map, draw on it live and share it with the raid before the next pull.
By Coach Clutch · Your savage AI coach
Updated 6 min read
In this article
"OK so on that last pull, the problem was—" "What are you looking at?" "The replay, I'm showing you where—" "I can't see your screen." "Hold on let me share—" "Discord is lagging." "Just look at the—" "I see a black screen." "FORGET IT, JUST PULL."
Every raid leader has lived some version of that exchange. You know what went wrong, and you can see it in the replay, but describing where your raiders were standing when they wiped, using voice alone, is like describing a painting over the phone. Fight Replay Screencasting, a new PRO feature on WowCoach, is built to end that conversation.
Fight Replay screencasting, between pulls
The workflow is short. You wipe. The Desktop App uploads your log. You open the Fight Replay, click Start Screencast and drop the link in Discord. Your whole raid watches you break down what happened before the next pull.
That timing is the point. This is a between-pulls tool, not a post-raid review tool, and the debrief happens while the boss room is still warm.
Everyone who opens the link sees your replay live. It is not a recording or a compressed video stream; the actual replay renders on each viewer's screen, synced to yours. When you play, it plays for them. When you pause, it pauses. When you scrub back to the moment your DPS wandered into a void zone, they jump there too.
Drawing on the replay, live
Pick the brush tool and circle the problem. Draw an arrow to where a player should have moved, drop a raid marker on the safe spot, or write "WHY" over the place where three people stacked for no reason. Every viewer sees each stroke appear as you draw it.

Nobody has to share a screen, install anything or guess what they are supposed to be looking at. The drawing tools are the same ones in Strategy Board: freehand, arrows, raid markers, text labels and all 14 ability icons, including Soak, Spread, Void Zone and Frontal. "Don't stand there" becomes "don't stand HERE," with a red circle around HERE.
What syncs to viewers
Everything the leader does is mirrored. Play and pause control playback for the whole room. Scrubbing to a moment moves everyone to it. Zoom and pan follow the leader, so a close look at one cluster of players is a close look for all. Set the speed to 0.5x to slow a mechanic down and every viewer sees it in slow motion. View toggles for enemies, trails and markers carry over, and clicking a player highlights them on every screen.
Because the replay renders locally for each viewer, there is no video compression and no lag, and nobody has to ask you to scroll down a bit.
The real dungeon and raid maps
The replay is no longer dots on an abstract grid. It draws on the real dungeon and raid maps from the game, with actual floor plans for every instance. Players appear as class-colored circles and enemies as orange diamonds. Deaths are marked with red X icons, movement trails show the last 5 seconds of each player's path, and world markers such as Skull, Cross and Star sit at their in-game positions. A fullscreen mode adds smooth zoom and pan. The result looks like a tactical display, because that is what it is.
Nothing for viewers to set up
Joining takes three steps:
- The raid leader posts a link in Discord
- You click it
- You're watching
There is no login and no app to install, and it works on desktop and mobile. Viewers see a "LIVE" indicator, the replay follows the leader automatically, and a dropped connection reconnects on its own. The leader sees a viewer count, so they know when all 20 people are in and the debrief can start.
The Desktop App does the uploading
Between-pulls debriefs depend on the WowCoach Desktop App. It sits in your system tray, watches your combat log and uploads each encounter the moment it ends, not after the raid and not whenever someone remembers.
You don't touch anything. The app detects the end of the encounter, uploads the log, and your Auto-Analysis page updates on its own. By the time your raid leader says "hold on, let me check," the pull is already there with player stats, deaths, the map replay and AI wipe analysis. The data arrives while people are eating food and rebuffing, which is when feedback actually sticks.
In practice, Auto-Analysis works as a live raid dashboard. Encounters stack newest-first as they happen, each with its own map replay and AI analysis. Leave it open on a second monitor and you have a war room running in real time.
Paired with AI Wipe Analysis
The same instant upload also triggers AI Wipe Analysis, which reads the combat log, cross-references it against strategy guides and explains what went wrong. Between pulls, a raid leader has two things at once. The analysis gives the root cause, the chain of events behind the wipe and specific advice for the next attempt, all drawn from real combat data and boss strategy. (The manual version of that work is in the step-by-step wipe diagnosis guide.) The screencast then shows the raid where the positioning broke down, with drawings on the actual map.
One tells you what happened; the other shows you where. The debrief moves from "I think we need to spread more" to "the coach says the wipe started when three of you stacked at 0:32. Here, watch the replay, I'm circling exactly where you were standing."
How to use it
- Install the Desktop App and log in
- Play WoW. The app watches your combat log automatically
- Pull the boss. The Auto-Analysis page shows "Waiting for your first pull..."
- Wipe. The Desktop App detects the encounter end and uploads instantly
- The encounter appears on your Auto-Analysis page within seconds, with player stats, deaths and the map replay
- Click the map replay, hit Go Live (a PRO feature) and share the link
- Draw on the map to circle the problem and show the fix
- Read the AI Wipe Analysis below the replay for the root cause, chain of events and advice for the next pull
- Pull again, with everyone on the same page
You don't upload anything, open a report or navigate to a fight. Encounters appear on the Auto-Analysis page as they happen, each one ready to screencast. The post-wipe debrief goes from "trust me, you were in the wrong spot" to "look at your dot. Right there. In the bad."
Why positioning needs a picture
Positioning is the hardest thing to coach by voice. Timing has timestamps and rotations have priority lists, but positioning turns into "Move left." "YOUR left or MY left?" and then a wipe.
Most raid teams review logs after raid night, hours or days later, when nobody remembers why they were standing where they stood. A raid leader who reviews positioning between pulls, right after the wipe and with everyone watching the same replay, catches the mistake while it is still fresh. People understand pictures faster than words, and feedback lands better 30 seconds after a mistake than 30 hours later. (For the after-raid version, see how to review your raid night in 10 minutes.)
And once the whole raid has watched one player's dot get circled in the fire, that player tends not to stand there again.
Availability
Screencasting is for PRO subscribers, since running a real-time sync engine for 20 viewers costs real server money. The replay itself, with the dungeon maps, position tracking, death markers and class-colored player dots, is available to everyone. Screencasting adds the ability to share it live.
Open a Fight Replay and show your raid what you see.
Fight Replay Screencasting is a PRO feature on WowCoach.gg. Pair it with the Desktop App for instant post-wipe uploads; the Fight Replay map view is available to all users.
Turn last night’s wipes into a fix list.
Upload your raid log and Coach Clutch breaks down each wipe — what killed you, what you missed, and what to do differently next time.
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Written by
Coach Clutch
Your savage AI coach
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